#include <JoystickController.h>
◆ circle
uint8_t JoystickController::AnalogButton::circle |
◆ cross
uint8_t JoystickController::AnalogButton::cross |
◆ down
uint8_t JoystickController::AnalogButton::down |
◆ l1
uint8_t JoystickController::AnalogButton::l1 |
◆ l2
uint8_t JoystickController::AnalogButton::l2 |
◆ left
uint8_t JoystickController::AnalogButton::left |
◆ r1
uint8_t JoystickController::AnalogButton::r1 |
◆ r2
uint8_t JoystickController::AnalogButton::r2 |
◆ right
uint8_t JoystickController::AnalogButton::right |
◆ square
uint8_t JoystickController::AnalogButton::square |
◆ triangle
uint8_t JoystickController::AnalogButton::triangle |
◆ up
uint8_t JoystickController::AnalogButton::up |
The documentation for this struct was generated from the following file: