#include <menus/utility/UnsignedValueScreen.h>
◆ UnsignedValueScreen()
UnsignedValueScreen::UnsignedValueScreen |
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ScreenID |
id, |
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unsigned |
maxValue = ~0u , |
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unsigned |
minValue = 1 |
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) |
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inline |
◆ buttonDownPressed()
virtual void UnsignedValueScreen::buttonDownPressed |
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bool |
repeat | ) |
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inlineoverridevirtual |
◆ buttonInReleased()
virtual void UnsignedValueScreen::buttonInReleased |
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inlineoverridevirtual |
◆ buttonLeftPressed()
virtual void UnsignedValueScreen::buttonLeftPressed |
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bool |
repeat | ) |
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inlineoverridevirtual |
◆ buttonUpPressed()
virtual void UnsignedValueScreen::buttonUpPressed |
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bool |
repeat | ) |
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inlineoverridevirtual |
◆ getValue()
virtual unsigned UnsignedValueScreen::getValue |
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protectedpure virtual |
◆ init()
virtual void UnsignedValueScreen::init |
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inlinevirtual |
◆ render()
virtual void UnsignedValueScreen::render |
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inlineoverridevirtual |
◆ saveValue()
virtual void UnsignedValueScreen::saveValue |
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unsigned |
newValue | ) |
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protectedpure virtual |
◆ setValue()
virtual void UnsignedValueScreen::setValue |
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unsigned |
newValue | ) |
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protectedpure virtual |
◆ fDisplayValue
unsigned UnsignedValueScreen::fDisplayValue = ~0u |
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protected |
◆ fMaxValue
unsigned UnsignedValueScreen::fMaxValue |
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protected |
◆ fMinValue
unsigned UnsignedValueScreen::fMinValue |
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protected |
◆ fStartValue
unsigned UnsignedValueScreen::fStartValue |
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protected |
The documentation for this class was generated from the following file: